[Unholy DK] HOW I MINE FOR PLAGUE?

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[Unholy DK] HOW I MINE FOR PLAGUE?

Post by ahriman on Mon Feb 06, 2012 10:56 am



I've run with a few of you now and have consistently been far ahead in dps. That doesn't mean im good. like, at all. I just noticed my fellow dk's are missing a lot of damage opportunities during combat so i thought id mention some tips here:

Always keep your disease up, not just on your primary target, but after refreshing them respread them to all targets to ensure a massive boost in constant dot damage across all targets in a pull. in some fights like Yorr'sahj when he summons the faceless ones it is an amazing boost to your dps, and the speed at which the party downs them if you remember to keep those diseases spread around as you wail on yorr'sahj.
Remember, just because we have no major aoe's does not mean we cannot keep dps up on any and all targets within 15 yards of your primary focus.

Use Death and Decay on every cooldown. I know, i know 'but thats a tanking move!' right? wrong. For the last few patches the threat boon granted by dnd's aoe is only beneficial in blood spec. and given the massive 500% threat gen boosts tanks have gotten in recent patches the dnd fro a dps specced death knight gens less aggro than your single target hits so if you arent stealing aggro already your dnd shouldnt.
This is a constant aoe that adds another dot onto the target and based on spec can even slow them so the tank can re-aggro them before they run to a heal or clothy. Plus it is just more damage across anything on the field you are harming.
Try to experiment, this is the only melee aoe you can actually place at any point you choose, not just in front of you. If you are facing two groups that separates the raid, try placing dnd under one group as you melee and disease up the other.

deathcoil, deathcoil, deathcoil! i cannot say this enough. if you have runic power and nothing to silence this should dump it all constantly. if you have 100 runic power you should NEVER be hitting your basic strikes because thats extra rp over that cap you never get to spend just because you never spent the existing rp on death coil. It's a mistake a few of you are making and its costing literally 100's of thousands of dps during a raid.

the 1 point in anti magic shell makes all the difference!an Unholy spec specific one here, but man its a doosy.
put a single point in anti magic shell when you respec, not all3 ,just one. now go into ANY raid boss and pop it when there is aoe damage. ultraxions lightning, the projectiles hitting the airship, even exploding the mine during the jaina dungeon fight.
what happens? you get free runic power for taking unavoidable none melee damage. Sometimes getting you a free gargoyle, or enough death coils to trigger dark transformation. but on a perfectly timed shield during the likes of yor'sahj's black goo aoe?
You will have almost infinite runic power for about 10 seconds. that is one hell of a dps increase and its a trick nobody ever uses!

remember dark simulacrum im guessing most of you don't, either wrote it off as pvp only or too specific to ever be part of a rotation right? WRONG. browse the dk forums like mmo champion and eliteist jerks, learn the easiest dk dps secret there is: sometimes you can use dark simulacrum to use a bosses unique ability against itself for upwards of 100,000 damage in a single hit! crazy specific right? but worth learning what you can copy from each boss, it may make the difference between a 1% wipe and a victory.

Thats just a few pointers, id make some more specific ones on gemming but i know most of you are actually blood and frost and my unholy stats are different to your own. But bare these things in mind when you next run on your dk and be amazed what a dps difference it can make!


Last edited by ahriman on Sun Feb 19, 2012 7:38 pm; edited 3 times in total

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Re: [Unholy DK] HOW I MINE FOR PLAGUE?

Post by Ronjambo on Mon Feb 06, 2012 11:00 am

nice post, +rep to you

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Re: [Unholy DK] HOW I MINE FOR PLAGUE?

Post by ahriman on Sun Feb 19, 2012 7:24 pm

Some Further tips:

Stats:
get your hit to cap, around 960 if memory serves, enough crit to get at least 10% crits in a fight and 27 expertise.
After this strength is your primary stat, followed by haste then mastery. Mastery is good for increasing a portion of your damage, but haste refreshes your cooldowns faster so you then have more moves to use in a shorter amount of time which is then aided by more mastery. However the key is more haste means more runic power generated in a shorter amount of time.

so hit/exp cap, some crit then str>haste>mastery>crit>expertise>agility

Glyphs:

PRIME GLYPHS-
Glyph of Death Coil: increases death coils damage and healing by 15%, straight up damage increase for your main spell.
Glyph of Scourge Strike: increases the shadow damage caused by this strike by 50% which is then further increased by your mastery. another straight damage increase.
Glyph of Raise Dead: your ghoul receives an additional 50% of your str and stamina for its own stats. the stronger you become the stronger the ghoul is, more so than any dks ghoul without the glyph and therefore a huuuuuuge damage increase.

MAJOR GLYPHS-
Glyph of Pestilence: increases the range of pestilence by 5 yards. your diseases spread further allowing for you to keep your dots up on more adds in wider areas.
Glyph of Blood Boil: increases the radius of blood boil. not a must have but for none elite adds is another aoe for a wider radiius for a class that is sorely lacking in aoe's
Glyph of Anti Magic Shell: your anti magic shell lasts an extra 2 seconds, which if you put the point into it like i recommended means more free runic power for more free damage.

MINOR GLYPHS-
Glyph of Blood Tap: using this spell no longer causes damage to you, just a free death rune with no cost!
Glyph of Deaths Embrace: using death coil to heal your undead units has a chance to restore 20% of the runic power used.
Glyph of Horn of winter: increases its uptime by 1 minute. in long boss fights gives you less chance for the str/agility buff to fall off. another damage increase

SPEC:

This is my spec, this is not the one recommended by most sites at this point but then again, i have never seen anyone using the cookie cutter builds off the usual sites compete with my dps yet so make of that what you will.



GEMS:
red: Bold Inferno Ruby +40 str
yellow: orange gem - Fierce Ember Topaz +20 str +20 haste
blue: purple gem - Etched Demonseye +20 str +20 hit

ENCHANTS:

Head [Arcanum of the Wildhammer] / [Arcanum of the Dragonmaw]
Shoulder [Greater Inscription of Jagged Stone] / [Lionsmane Inscription] via Inscription
Back [Enchant Cloak - Greater Critical Strike]
Chest [Enchant Chest - Peerless Stats]
Wrist [Enchant Bracer - Major Strength] [Draconic Embossment] via Leatherworking
Hands [Enchant Gloves - Mighty Strength] [Synapse Springs] via Engineering (stacks)
Rings [Enchant Ring - Strength] via Enchanting
Legs [Dragonscale Leg Armor]
Feet [Enchant Boots - Haste] [Enchant Boots - Precision]
Weapon [Rune of the Fallen Crusader]


And now you have my wizard secrets.

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Re: [Unholy DK] HOW I MINE FOR PLAGUE?

Post by ahriman on Sun Feb 19, 2012 7:47 pm

Additional notes:

Whilst this is mostly Unholy based i have 1 tip across the classes to point out.

Unholy Death Knights ALWAYS use a 2 hand sword, mace or axe.

Frost Death Knights ALWAYS use 2 1 hand axes, swords or maces.

Niether should use the other. I see so many frost death knights using a 2h weapon and it is just not viable. Frost is the spec that overpowers Unholy right now. Yet there is not a single Frost dk out dpsing me in the guild, not even coming close.
In part this is because i have just played unholy to death since day 1 of the death knights creation and like a character in a tournament fighting game anyone who mains one specialisation will be better than people picking the flavour of the month 'highest dps' according to the news sites. However its also little things like that which outright hinder your dps far more than you may expect.

Frost and Unholy are not like Fire and Arcane for mages, you cannot change spec and just reforge the gear, much of the gear itself must be changed. I have seen guild Frost dk's doing as low as 7k dps because they are using the wrong weapons, reforging the wrong secondary stats and things like in the wrong presence and the wrong gems and enchants.

I cannot completely recommend what go for if you are sticking with the 'Frost is the best this patch' style, but this guide is not it so a lot of these points are things a Frost dk should avoid as much as an Unholy should adhere to.

Its not a criticism saying the dk players are bad, its not a player skill thing at all. just that i am really nothing special in terms of Death Knight players and it is completely reasonable that 20 minutes reading on how to rejigger your spec and stats will have you outdpsing me with ease.

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